Games, custom tooling, and agentic development infrastructure.
Built with modern frontier models. Shipped by one person.
Mythspire is a solo studio. The founder has no programming background, no art training, and no prior game development experience. Everything here — games, tools, infrastructure, and this website — was built using modern agentic tooling with frontier models: Claude Code and Codex, running as persistent collaborative agents.
The first game shipped in 30 days. During production, custom MCP servers, Unity integration tooling, and cross-session memory systems were built to solve real problems as they appeared. The tooling stack grew out of necessity, not planning.
Current work is heading toward interactive narrative with adaptive NPC behavior and procedural world systems. Adult content is part of what Mythspire makes, treated with the same production standards as everything else.
Breakout-style arcade game with chain-reaction scoring, 24 levels across 3 themed environments, instanced block rendering, FMOD audio, and a TypeScript HUD via OneJS. Shipped in ~30 days.
Started as a multi-mode prototype. An arena mode was cut, scope was tightened to a focused MVP. Custom tooling — FMOD MCP bridge, OdinTools DeepInspect, Ableton MCP — was built during production to solve problems as they appeared.
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